But anyways...
- The game has an impeccable sense of style and a very jolly atmosphere. The graphics are great, and everything has a cardboard kind of feel to it. Reminds me of Yoshi's Story. Runs in 16:9 aspect ratio and 720p resolution. Beautiful. Texture work and sticker variety is incredible.
- The narrator is a funny British guy. I will say that there's a metric crap-ton of tutorials when it comes to the creative modes of the game, but the humor of the writing keeps them from getting stale. Plus, you get to learn how to do everything from cutting stuff up to gluing it back together!
- So far, the soundtrack is incredibly varied and awesome. I'd find myself listening to a song reminiscent of The Beatles' "The Fool on the Hill", only to have the track slide into a Jet Set Radio-like, funky beat.
- Finally, the gameplay is great. The Popit menu is available at any time, letting you place crap in whatever stage you happen to be in, customize your Sackboy on the fly, and more. The platforming is a bit wonky due to the physics-based engine, but it's also the physics that make the platforming so great. Level design is also quite good, and the level-creating tools are great too.
- I can't get to the online mode right now. Maybe the servers don't go up till the 28th?
- As far as first impressions go, LittleBigPlanet is a pretty kickass game. It has an incredible style and great humor, a clear emphasis on creativity, and it's just plain fun. I can't wait for when I can get online.

Review coming soon?
FreshChurros


